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Move Values

sorted move number/alphabetically

#movevaluelasttwo agothree ago
1.abdominal stretch17192020
2.asai moonsault9981
3.backbreaker15172123
4.bearhug16161616
5.belly to back suplex4444
6.belly to belly suplex2626
7.boston crab1212912
8.brass knuckles11101110
9.bulldog81713
10.camel clutch131481
11.chairshot25242325
12.choke slam5353
13.cobra clutch23221918
14.cradle suplex24252524
15.cross arm breaker23221920
16.cross body block17201815
17.crossface chicken wing3535
18.crucifix7817
19.d.d.t.13161516
20.death valley driver3535
21.diamond cutter24252219
22.dive to floor5353
23.diving head butt24252423
24.double arm suplex171315
25.drop toe hold16151615
26.dropkick1212129
27.enziguiri3535
28.figure four leglock25242322
29.fireman's carry81713
30.flying body press6262
31.flying clothesline21232522
32.flying leg drop171317
33.frog splash1010912
34.full nelson99129
35.gorilla press slam21232219
36.hand spring elbow2626
37.hurricanrana18172018
38.jackhammer129129
39.michinoku driver6262
40.missle dropkick4444
41.moonsault19181516
42.northern lights suplex4444
43.outside inteference2018148
44.overhead backbreaker81713
45.piledriver17192018
46.powerbomb7131721
47.powerslam19212422
48.pumphandle slam912912
49.ram into post22201814
50.reverse d.d.t.5353
51.reverse neckbreaker19201814
52.russian leg sweep171317
53.s.t.f.2626
54.scissor kick23242219
55.scorpion deathlock14111011
56.senton bomb15161614
57.slam through table10111011
58.sleeper11131721
59.small package22212523
60.somersault splash11131721
61.spear7817
62.spine buster20181517
63.spinning head scissor22212324
64.spinning heel kick20192125
65.spinning side slam14817
66.stunner15172125
67.superkick13141110
68.superplex14111011
69.surfboard10101110
70.swinging neckbreaker21232424
71.texas cloverleaf181481
72.tiger bomb6262
73.tombstone piledriver1815148
74.top rope hurricanrana25221920
75.tornado d.d.t.1615148

Move Brackets have changed for December 2003!
 
Move Brackets
22 .. 25 => 21 .. 25
18 .. 21 => 17 .. 22
14 .. 17 => 13 .. 18
8 .. 13 => 7 .. 14
1 .. 7 => 1 .. 8

Each month the moves "bounce" around based on popularity. The more popular a move is, the lower it will go in it's bracket. The less popular, the higher it will go. But regardless of it's popularity there are minimum and maximum values that each move can "bounce" to because of the brackets.
 
Choosing Moves
Once you leave Shootcamp, you must pick your moves before the deadline for them to be used in your arsenal for the next cycle. Part of difficulty in playing Shootclub is picking the moves without knowledge of what their values will be next cycle. You should use the arsenal guides provided on the Modify Arsenal screens to aide you in choosing moves.

You will need to know the style type of each move to pick a good arsenal. Remember, there is one move of each type at each value level. So, you can use process of elimination when trying to determine the types of each move. If you have 0 points in a particular style, then pick 0 moves of that style type. Otherwise, the arsenal guide will tell you to pick ABOUT 1 and a half moves of each type (could be a little more or little less, depending on the numbers).
 
Style Types
POWER: Moves that require strength to execute. (example: power bomb)

SCIENCE: Moves that require technical skill or ring knowledge to execute. (example: figure four leglock)

DEXTERITY: Moves that require high flying or speed. (example: asai moonsault)
 
Style Type Hints
Here are a few moves of questionable/in-between style types:

POWER: tiger bomb, brass knuckles

SCIENCE: outside interference, fireman's carry, full nelson

DEXTERITY: bulldog, superplex

No other tips or hints will be given, so please use process of elimination to determine the types for the rest of the moves.
 
current time: Friday 05/09/2008 12:21:41 PM     |     deadline: Saturday 05/24/2008 11:59 PM     |     15 days 11 hrs to go
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